[ An Allomancer can't push on metals embedded in the flesh. But ones that aren't, on the other hand, are perfectly fair game.
Which is why, as soon as the coin leaves Jerry's flesh, it snaps back against him. The force of the Push is strong; Zane is bracing himself with one Push against the machines behind him, and using that force on the coins ahead of him. ]
I think if you're smart you'll stop fighting.
[ Zane levitates into the air, slowly, positioning himself exactly between the coins and the machines, meaning that the Push on those coins becomes more and more direct, heavier and heavier. Jerry won't appreciate the fineness of control that this demonstrates; Zane's best power is Steelpushing, and he's capable of more control and finesse in this area than any other Mistborn there is. ]
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Which is why, as soon as the coin leaves Jerry's flesh, it snaps back against him. The force of the Push is strong; Zane is bracing himself with one Push against the machines behind him, and using that force on the coins ahead of him. ]
I think if you're smart you'll stop fighting.
[ Zane levitates into the air, slowly, positioning himself exactly between the coins and the machines, meaning that the Push on those coins becomes more and more direct, heavier and heavier. Jerry won't appreciate the fineness of control that this demonstrates; Zane's best power is Steelpushing, and he's capable of more control and finesse in this area than any other Mistborn there is. ]
You can't win this.